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For other uses of the term, see Spin Dash (disambiguation).

The Spin Dash (スピンダッシュ, Supin Dasshu) is a move that appears in the Sonic the Hedgehog series. It is a variant of the Spin Attack where the user blasts forward with a revved-up Spin Attack from a stationary position. It is also one of Sonic's trademark techniques.

Since its introduction, the Spin Dash has become one of the most well-known and frequently used moves throughout the series.

Description[]

According to Sonic the Hedgehog, he developed the Spin Dash during his "Genesis days" when he tried combining a somersault with running.[1] However, Miles "Tails" Prower was able to perform the Spin Dash in Tails Adventure before he met Sonic, suggesting that he developed the technique independently of Sonic.

The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.

Some users have their features fluttering behind their curled form when using the Spin Dash, such as Tails' twin-tails and Cream's rabbit ears. Also, there are alternate poses one can assume when launching the Spin Dash; Espio would whirl around like a tornado, and Vector would curl into a spiky wheel when they performed the Spin Dash in Knuckles' Chaotix. When revving up the typical Spin Dash, the user also normally assumes an oval shape.

In gameplay, while using the Spin Dash, the playable character can damage or shred through any unprotected enemy they collide with, break through walls and other weak obstacles, and dash up steep slopes or through shuttle loops without having to build up running momentum. It is also faster and lasts longer than the Spin Attack. Also, while revving up the Spin Dash, the playable character usually deals out damage to any enemy that makes contact with them. However, the characters are not invulnerable while Spin Dashing, as colliding with spikes and other hazards or getting crushed still causes damage.

In the 2D side-scrolling Sonic games, the Spin Dash is typically charged by pressing down on Template:Directional Pad while the character is standing still and tapping the Jump button. After gaining enough potential energy, the player must release the down button to launch the Spin Dash. Some games have different ways to do the move, however; most 3D titles have the Spin Dash assigned to a single button because the directional controls are used to move the characters around the fields.

While the Spin Dash has become a trademark move for Sonic the Hedgehog, some characters can also use it and have even created their own variations of it.

Game appearances[]

Sonic the Hedgehog (1991)[]

The Spin Dash does not appear in the original release of Sonic the Hedgehog, but has been included in the game's ports and re-releases a total of four times:

  • Sonic Jam: On the Sega Saturn port of Sonic the Hedgehog featured in the Sonic Jam game compilation, the Spin Dash was added as an optional feature for Sonic. While the move allows the player to finish Zones faster, it also creates a potential glitch in Green Hill Zone: when passing through Winding Tunnels with the Spin Dash, the screen might not scroll fast enough to keep up with Sonic, resulting in him dying from hitting its bottom (as if it were a bottomless pit). To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (Sega Saturn)/Template:B Button (Sega Saturn)/Template:C Button (Sega Saturn) to charge the Spin Dash. Keep tapping Template:A Button (Sega Saturn)/Template:B Button (Sega Saturn)/Template:C Button (Sega Saturn) to build up momentum, and let go of Template:Directional Pad to dash off.
  • Sonic the Hedgehog Genesis: On the Game Boy Advance port of Sonic the Hedgehog named "Sonic the Hedgehog Genesis", the Spin Dash appears in the game's anniversary mode feature. The move works much like it always has, except that while revving it up, Sonic remains vulnerable to damage inflicted on him by Badniks colliding with him. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (GBA)/Template:B Button (GBA) to charge the Spin Dash. Keep tapping Template:A Button (GBA)/Template:B Button (GBA) to build up momentum, and let go of Template:Directional Pad to dash off.
  • Sonic the Hedgehog (2013): On the iOS and Android port of Sonic the Hedgehog, the Spin Dash works much like it always has. However, it cannot be used to its fullest since the Zones are not designed for it. The unlockable characters Tails and Knuckles are also able to perform it as well (when enabled).
  • 3D Sonic the Hedgehog: In the Nintendo 3DS port of Sonic the Hedgehog named 3D Sonic the Hedgehog, the Spin Dash is featured as well.[2] In this port, the Spin Dash can be toggled off and on (which requires a game reset), and is on by default. However, Sonic can still take damage by colliding with a moving Badnik while revving up the move in this version.
  • Sega Ages: Sonic the Hedgehog: In the Nintendo Switch port of Sonic the Hedgehog, the Spin Dash was added as an optional feature for Sonic along with the Drop Dash.

Sonic the Hedgehog 2[]

The Spin Dash made its official debut in the 16-bit version of Sonic the Hedgehog 2, where it is referred to as the Super Dash Attack[3] (スーパースピンダッシュ, Sūpāsupindasshu, lit. "Super Spin Dash"). In this game, it is used by Sonic, Super Sonic, and Tails.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) to charge the Spin Dash. Keep tapping File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic the Hedgehog CD[]

In Sonic the Hedgehog CD, the Spin Dash is referred to as the Super Spin Dash,[4] and is used only by Sonic. In this game, when Sonic does the Spin Dash, he is shaped like a ball instead of an oval.

In gameplay, the Spin Dash is different from its depictions in the previous game and subsequent 2D titles. Firstly, revving up the Spin Dash does not confer invulnerability to attack. Secondly, to perform the Spin Dash in gameplay, the player has to press down on Template:Directional Pad while Sonic is standing still and hold File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) for a few seconds; releasing Template:Directional Pad after that will make the playable characters take off. If the player releases Template:Directional Pad too early, Sonic will just stand up instead of taking off.

On the 2011 remaster's option menu, the player is able to switch the Spin Dash method to "Genesis" mode, the style of the Spin Dash is performed in Sonic the Hedgehog 2. Since Tails is also a playable character in this remaster, he can perform the Spin Dash as well.

Sonic Chaos[]

In Sonic Chaos, the Spin Dash is referred to as the Super Spin Dash[5] (スーパースピンダッシュ, Sūpāsupindasshu, lit. "Super Spin Dash"), and is used by both Sonic and Tails. Curiously, when performing the Spin Dash in this game, Tails' twin-tails does not flutter behind his curled form..

Because the Zones in the game are short, the Spin Dash can be useful. There are also secret passages behind walls in the Zones which can be broken easily with the Spin Dash. To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to charge the Spin Dash. Keep tapping Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic the Hedgehog Spinball[]

In both the 16-bit and 8-bit versions of Sonic the Hedgehog Spinball, the Spin Dash is referred to as the Super Spin Dash,[6][7] and is used exclusively by Sonic.

In gameplay, Sonic can perform the Spin Dash in the platforming sections of the pinball areas, where it can be useful to burst back to the pinball sections. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press either File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) on the 16-bit version, or Template:1 Button (Game Gear)/Template:2 Button (Game Gear) on the 8-bit version to charge the Spin Dash. Keep tapping File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) or Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic the Hedgehog 3 & Knuckles[]

In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles and the lock-on Sonic the Hedgehog 3 & Knuckles, the Spin Dash appeared as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Spin Dash Attack[8] (スーパースピンダッシュ, Sūpāsupindasshu, lit. "Super Spin Dash"), and in Sonic & Knuckles it is known as just the Spin Dash[9] (スーパースピンダッシュ, Sūpāsupindasshu, lit. "Super Spin Dash").

In Sonic the Hedgehog 3, the Spin Dash is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Dash is used by all five previously-mentioned characters, and Hyper Sonic, Hyper Knuckles, and Super Tails as well. To perform the Spin Dash in these games, the playable character must first stand still. Hold then down on Template:Directional Pad and press File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) to charge the Spin Dash. Keep tapping File:A Button (Sega Genesis).svg.png/Template:B Button (Sega Genesis)/Template:C Button (Sega Genesis) to build up momentum, and let go of Template:Directional Pad to dash off.

There are moments in these games when the Spin Dash can prove useful, like rotating Platform-raising Wheels in Marble Garden Zone; pushing rocks more easily in Sandopolis Zone; using Transports in Lava Reef Zone; and flying through a Ring Shooter in Death Egg Zone.

Sonic the Hedgehog Triple Trouble[]

In Sonic the Hedgehog Triple Trouble, the Spin Dash is referred to as the Super Dash Attack[10] (スピンダッシュ, Supindasshu, lit. "Spin Dash"), and can be performed by both Sonic and Tails. Like in Sonic Chaos, Tails' twin-tails do not flutter behind his curled form when using the Spin Dash.

In gameplay, there are gimmicks named Spin Coasters which the player can ride. While riding the Spin Coasters, the player can make them accelerate by Spin Dashing.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to charge the Spin Dash. Keep tapping Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to build up momentum, and let go of Template:Directional Pad to dash off.

Knuckles' Chaotix[]

In Knuckles' Chaotix, the move was officially referred to as the Spin Dash[11] (スピンダッシュ, Supin Dasshu). In this game, Knuckles, Espio, Mighty and Vector can perform it. When Espio performs the Spin Dash however, he twirls around like a tornado. Similarly, Vector curls into a spiky wheel instead of a ball when he performs the move.

In gameplay, the Spin Dash can be useful in conjunction with the game's Ring Power mechanic. Also, the playable characters are sent to the game's Stages by Spin Dashing on a launching platform which moves forward and hurls the characters to the chosen stage.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:C Button (Sega Genesis) to charge the Spin Dash. Keep tapping Template:C Button (Sega Genesis) to build up momentum, and let go of Template:Directional Pad to dash off.

Tails Adventure[]

In Tails Adventure, Tails is able to perform the Spin Dash under certain circumstances. When performing the Spin Dash in this game, Tails' twin-tails will not flutter behind his curled form.

In order to unlock the Spin Dash, Tails must find the Sonic item in Caron Forest and equip it to himself.[12] With this move the player can easily destroy breakable walls.

To perform the Spin Dash in gameplay, the player must first hold down Template:2 Button (Game Gear) to roll into a stationary spin. Hold then Template:Directional Pad left or right, and let go of Template:2 Button (Game Gear) to dash off.

Sonic Labyrinth[]

In Sonic Labyrinth, the Spin Dash is referred to as the Spin Dash,[13] Super Spin Dash,[14] and Super Sonic Spin Dash.[15] This time, the move is used by Sonic only.

The Spin Dash ties into the game's narrative this time around. Unable to run fast or jump high due to Dr. Robotnik's Speed Down Boots, Sonic realized he could still get around by using his Spin Dash.[16] As such, the Spin Dash plays a vital role in the gameplay.

To perform the Spin Dash in gameplay, the player must first press and hold Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to rev up the Spin Dash. Small black and white arrows indicate Sonic's speed (the more arrows there are, the faster he will go). A yellow and white arrow indicate the direction Sonic will head in. Change the direction by using Template:Directional Pad. When both the speed and direction is set, release Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to dash off. If the player is in the middle of a Spin Dash and need to stop however, press Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to skid to a halt.

Sonic 3D Blast[]

In Sonic 3D Blast, the Spin Dash is referred to as the Sonic Spin Dash[17] or just the Spin Dash.[18] Once again, the move is only used by Sonic.

In gameplay, there are devices that automatically send Sonic Spin Dashing through loops and ramps. There are also many hidden passages behind specific breakable walls that can be broken with the Spin Dash. Like Lava Reef Zone in Sonic & Knuckles, there are also blue transports in Volcano Valley Zone which work by doing the Spin Dash on them.

The spin dash also makes an appearance in the opening animation for the Sega Saturn version.

To perform the Spin Dash in gameplay, Sonic must first stand still. Press and hold then Template:B Button (Sega Genesis)/Template:B Button (Sega Saturn) to rev up the Spin Dash. Afterward, release Template:B Button (Sega Genesis)/Template:B Button (Sega Saturn) to dash off.

Sonic Blast[]

In Sonic Blast, the Spin Dash is referred to as the Sonic Spin Dash[19] (スーパースピンダッシュ, Sūpāsupindasshu, lit. "Super Spin Dash"). In this game, it is a move both Sonic and Knuckles can perform.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to charge the Spin Dash. Keep tapping Template:1 Button (Game Gear)/Template:2 Button (Game Gear) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic R[]

File:SpinDashR.png

Sonic using the Spin Dash in Sonic R.

In Sonic R, the Spin Dash (and the Spin Attack) is referred to as the Spin Dash Roll.[20] In this game, it can be used by Sonic, Tails, Knuckles, and Super Sonic.

In gameplay the player can use the Spin Dash to get an extra boost of speed at the beginning countdown of the race. To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:B Button (Sega Saturn).

Sonic Adventure[]

File:Crystalcolorcharge.png

Sonic using the Spin Dash in Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its port Sonic Adventure DX: Director's Cut, the Spin Dash is a move used primarily by Sonic. It is also used by Metal Sonic, but only in Sonic Adventure DX: Director's Cut. When performing the Spin Dash in this game, Sonic leaves a blue aura trail in his wake.

In this game, the Spin Dash can be loaded to perform both the Light Speed Dash and the Light Speed Attack. Sonic can also be seen using his trademark move in several cutscenes, the most notable times being at the start of his story to follow the police and in the ending of the Final Story, where Sonic can be heard using it to follow Dr. Eggman.

To perform the Spin Dash in gameplay, press and hold DreamcastB/Template:X Button (Dreamcast)/SNNBGAMECUBEDISCO/Gamecube X Button to rev up with a stationary spin, then release to dash off. While rolling, tap DreamcastB/Template:X Button (Dreamcast)/SNNBGAMECUBEDISCO/Gamecube X Button again to revert to standing posture without losing speed. In addition, Sonic can easily perform another Spin Dash while rolling, so he does not need to stop.

Sonic the Hedgehog Pocket Adventure[]

In Sonic the Hedgehog Pocket Adventure, the Spin Dash appeared again as a move exclusive to Sonic (and Tails in multiplayer mode). Knuckles also uses the Spin Dash in his boss fight. To perform the Spin Dash in gameplay, Sonic or Tails must first stand still. Hold then down the lever and press Template:A Button (GBA)/Template:B Button (GBA) to charge the Spin Dash. Keep tapping Template:A Button (GBA)/Template:B Button (GBA) to build up momentum, and let go of the lever to dash off.

Sonic Shuffle[]

In Sonic Shuffle, the Spin Dash is Sonic's Special Movement Ability.[21] In practice, it allows Sonic to move twice as far if he plays the same number for two consecutive turns. This means, that if Sonic moves three Spaces on one turn, then plays a second 3, he can move six spaces on that turn. However, Sonic cannot use the Spin Dash two times in a row, meaning that if he plays a third 3, he will only move three Spaces.

Sonic Adventure 2[]

File:SpinDashAdventure2.png

Sonic using the Spin Dash in Sonic Adventure 2.

In Sonic Adventure 2 and its port Sonic Adventure 2: Battle, the Spin Dash appears as a move exclusive to Sonic and Shadow. In the Dreamcast version's multiplayer, Metal Sonic and Amy Rose are also able to do the Spin Dash. In Sonic Adventure 2: Battle, it was replaced by different advantages, such as Metal's Black Shield and Amy needing less Rings to perform special attacks. When performing the Spin Dash in these games, the user leaves an aura trail in their wake.

Before Sonic and Shadow acquire any Level Up Items in their respective stories, their Spin Dash sounds are much more high-pitched than they are once the first Level Up Item is acquired.

To perform the Spin Dash in gameplay, press and hold DreamcastB/Template:X Button (Dreamcast)/SNNBGAMECUBEDISCO/Gamecube X Button to rev up with a stationary spin, then release to dash off. In addition, the playable characters can easily perform another Spin Dash while rolling, so they do not need to stop.

Sonic Advance series[]

Sonic Advance[]

In Sonic Advance, the Spin Dash can be performed by Sonic, Tails, and Knuckles. Amy on the other hand, has the Giant Steps movement instead.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (GBA) to charge the Spin Dash. Keep tapping Template:A Button (GBA) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic Advance 2[]

In Sonic Advance 2, Sonic, Tails, Knuckles, and Cream are all capable of performing the Spin Dash. Meanwhile, Amy has a similar maneuver called the "Amy Dash".

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (GBA) to charge the Spin Dash. Keep tapping Template:A Button (GBA) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic Advance 3[]

In Sonic Advance 3, the Spin Dash is a move that all the five main playable characters in the game can perform. However, while Sonic, Tails, Knuckles and Cream can perform the Spin Dash regardless of whom they are partnered up with, Amy needs to be partnered with Sonic in order to use the move.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (GBA) to charge the Spin Dash. Keep tapping Template:A Button (GBA) to build up momentum, and let go of Template:Directional Pad to dash off.

Sonic Rush series[]

Sonic Rush[]

In Sonic Rush, the Spin Dash appears as one of Sonic's moves. The game also introduces Blaze's equivalent of the Spin Dash: the Burst Dash.

In gameplay, the Spin Dash works similarly to how it did in the Sonic Advance games. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (Wii/DS)/Template:B Button (DS) to charge the Spin Dash. Keep tapping Template:A Button (Wii/DS)/Template:B Button (DS) to build up momentum, and let go of Template:Directional Pad to dash off. Because boosting is introduced in this game, the Spin Dash became a sort of slower technique to get start-up speed.

Sonic Rush Adventure[]

In Sonic Rush Adventure, the Spin Dash returned as one of Sonic's personal moves. Its mechanics in this game are the same as in Sonic Rush. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (Wii/DS)/Template:B Button (DS) to charge the Spin Dash. Keep tapping Template:A Button (Wii/DS)/Template:B Button (DS) to build up momentum, and let go of Template:Directional Pad to dash off.

Shadow the Hedgehog[]

File:GUPE8P-62.png

Shadow using the Spin Dash in Shadow the Hedgehog.

In Shadow the Hedgehog, the Spin Dash is mainly used by Shadow. In the game's multiplayer, it is also used by the Shadow Androids. When performing the Spin Dash in this game, the user leaves an aura trail in their wake.

In gameplay, the player can perform the Spin Dash similar to how they can in Sonic Adventure 2. To perform the Spin Dash in gameplay, the player has to hold down Template:Circle Button (PS)/Gamecube X Button/Template:B Button (Xbox) while in a standing position to charge the Spin Dash, and release to dash off. Holding the button down longer will increase the speed and distance.

Sonic Riders series[]

Sonic Riders[]

File:Sonic Riders - Sonic - Level 2.jpg

Sonic using the Spin Dash in Sonic Riders.

In Sonic Riders, the Spin Dash appears as a part of Sonic's personal level two and level three attacks. When using these attacks, Sonic launches his Spin Dash at his opponents, causing them to take damage and even get stunned briefly.

Sonic Riders: Zero Gravity[]

In Sonic Riders: Zero Gravity, the Spin Dash is again a move exclusive to Sonic. In this game, Sonic can pull off the Spin Dash when he obtains the Attack power-up, which allows him to Spin Dash down the tracks for short time while blowing away any opponent he collides with.

Sonic the Hedgehog (2006)[]

In Sonic the Hedgehog (2006), the Spin Dash appears as one of Sonic's moves. When performing the Spin Dash in this game, Sonic glows while leaving an aura trail in his wake. In gameplay, the player can use the Spin Dash in conjunction with Slow, Scale and Gun Drive.

To perform the Spin Dash in gameplay, press and hold XboxX/PSSquareButton to rev up with a stationary spin, then release to dash off. In addition, the player can cancel the Spin Dash by pressing XboxX/PSSquareButton in mid-roll. However, Sonic cannot jump or perform any other moves while rolling around, and must either wait a few seconds until he stops rolling or cancels the move. 

Sonic Rivals series[]

Sonic Rivals[]

File:SpinDashRivals.png

Sonic using the Spin Dash in Sonic Rivals.

In Sonic Rivals, every playable character in the game can perform the Spin Dash, including Silver. When performing the Spin Dash in this game, the user leaves a colored aura trail in their wake.

In gameplay, similarly to Sonic R, the player can use the Spin Dash during the beginning countdown of a race to get an extra boost of speed early on. To perform the Spin Dash in gameplay, the player first has to hold down on Template:Directional Pad and tap Template:Cross Button (PS) to charge the Spin Dash. Keep tapping Template:Cross Button (PS) to build up momentum, then release Template:Directional Pad to dash off.

Sonic Rivals 2[]

In Sonic Rivals 2, the Spin Dash is once again available to all playable characters in the game, including Rouge and Espio. Like in Sonic Rivals, the user leaves a colored aura trail in their wake when performing the Spin Dash. In Espio's case in particular, he executes the Spin Dash in the typical fashion instead twirling around like a tornado like he did in Knuckles' Chaotix.

In gameplay, the Spin Dash, and the opportunities to use it, are exactly the same as in Sonic Rivals. To perform the Spin Dash in gameplay, hold first down on Template:Directional Pad and tap Template:Cross Button (PS) to charge the Spin Dash. Keep tapping Template:Cross Button (PS) to build up momentum, then release Template:Directional Pad to dash off.

Super Smash Bros. series[]

Super Smash Bros. Brawl[]

File:SSBBSpinDash.png

The Spin Dash in Super Smash Bros. Brawl.

In Super Smash Bros. Brawl, the Spin Dash appears as Sonic's side special move. In this game, several of the move's mechanics have been changed.

When performing the Spin Dash, it causes Sonic to make a short hop as he dashes to aid in recovery. It can also change direction once it has been initiated. To perform the Spin Dash in this game, the player has to hold right on Template:Directional Pad/control stick and press the B button at the same time, then release the buttons to launch Sonic.

The Spin Dash is also Sonic's down special move, except this variation is called the Spin Charge. This particular move is charged by holding down on Template:Directional Pad and repeatedly pressing the B Button, much like in traditional Sonic games. It also does not make Sonic do a small hop.

Super Smash Bros. for Nintendo 3DS and Wii U[]

File:Sonic Spin Charge - Smash for Wii U.jpg

Sonic using the Spin Charge in Super Smash Bros. for Wii U.

In Super Smash Bros. for Nintendo 3DS and Wii U, the Spin Dash and Spin Charge returned as Sonic's side special move and down special move, respectively. In this game, the moves retain their mechanics and controls from Super Smash Bros. Brawl. In addition, the Spin Dash has gained the ability to jump and move around in the air while it is being charged as long as the B button is held. The 3DS and Wii U instalments also feature additional variations of the Spin Dash and Spin Charge that the player can customize Sonic with:

  • Spin Dash:
    1. Spin Dash (default): Roll forward at high speed. You can charge it, change the direction, and link to other attacks.
    2. Hammer Spin Dash: Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
    3. Burning Spin Dash: A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.
  • Spin Charge:
    1. Spin Charge (default): A forward dash that can be powered up by rapidly pressing the special-move button.
    2. Auto-Spin Charge: A Spin Charge that can be powered up simply by holding the button.
    3. Gravitational Charge: Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.

Super Smash Bros. Ultimate[]

The Spin Dash and Spin Charge return as part of Sonic's moveset in Super Smash Bros. Ultimate. The Spin Charge now features colored trails to indicate level of charge: it goes from blue, to cyan, to yellow.

Sonic Unleashed[]

File:SpinDashUnleashed.png

Sonic using the Spin Dash in the Wii version of Sonic Unleashed.

In the Wii/PlayStation 2 version of Sonic Unleashed, the Spin Dash appears as a move used by Sonic the Hedgehog in the daytime stages, although it is not one he can use freely. In this game, the player can rev up the Spin Dash at the very beginning of the daytime stages, namely during the countdown to the start. If timed properly, Sonic will start the stage with a brief Spin Dash and free units for the Boost Gauge; otherwise he will trip and fall.

To perform the Spin Dash in gameplay, use the following commands at the start of the stage; using them when the announcer says "Go" will result in a succesful launch:

PS2 Wii (remote) Wii (Classic Controller) Wii (GameCube Controller) PS3 Xbox 360
Template:Circle Button (PS) Shake Wii remote x Button Template:Y Button (GameCube) PSSquareButton XboxX

Touching a Dash Panel while boosting will also play the Spin Dash animation in the Wii/PlayStation 2 version.

Sonic the Hedgehog 4[]

Episode I[]

File:SpinDashS4Ep1.png

Sonic using the Spin Dash in Sonic the Hedgehog 4: Episode I.

In Sonic the Hedgehog 4: Episode I, the Spin Dash is used by only by Sonic and Super Sonic. When performing the Spin Dash in this game, the user leaves an aura trail in their wake.

In gameplay, the Spin Dash works similarly to how it did in the Sonic Rush games; however, the move will not roll Sonic down hills or help him go up ramps completely.

To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down Template:Directional Pad (or left control stick) and press Template:Cross Button (PS)/Template:Circle Button (PS) to charge the Spin Dash. Keep tapping Template:Cross Button (PS)/Template:Circle Button (PS) to build up momentum, and let go of Template:Directional Pad (or left control stick) to dash off. When using Tilt Controls in the mobile versions of the game, the player can perform a Spin Dash by touching Sonic and holding down on the screen before releasing.

Episode II[]

File:S4ep2scr3.png

Sonic using the Spin Dash in Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the Spin Dash is a move performed by Sonic, Super Sonic, and Tails. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Dash is available to Metal Sonic as well. Like in the previous game, using the Spin Dash causes the user to leave an aura trail in their wake.

Gameplay-wise, the Spin Dash works like it did in the previous title, except it can now roll the user down hills and help them go up ramps completely. The game also reintroduces the Platform-raising Wheels which only the Spin Dash can activate. Additionally, a new variation of the Spin Dash called the Rolling Combo appears as one of Sonic and Tails' Tag Actions. Sonic and Tails can also be seen doing the Spin Dash on the game's loading screens

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down Template:Directional Pad (or left control stick) and press Template:Cross Button (PS)/Template:Circle Button (PS) to charge the Spin Dash. Keep tapping Template:Cross Button (PS)/Template:Circle Button (PS) to build up momentum, and let go of Template:Directional Pad (or left control stick) to dash off. When using Tilt Controls in the mobile versions of the games, the player can perform a Spin Dash by touching the playable character and holding down on the screen before releasing.

Sonic Colors[]

File:Pink Spikes Spin Dash Colors.png

The Pink Spikes using the Spin Dash on the Wii version of Sonic Colors.

In Sonic Colors, the Spin Dash appears on both versions of the game in some capacity.

In the Nintendo DS version of the game, the Spin Dash appears as a part of Sonic's standard moveset. In gameplay, it works much like it did in the Sonic Rush games. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on Template:Directional Pad and press Template:A Button (Wii/DS)/Template:B Button (DS) to charge the Spin Dash. Keep tapping Template:A Button (Wii/DS)/Template:B Button (DS) to build up momentum, and let go of Template:Directional Pad to dash off.

In the Wii version of the game, Sonic and the Virtual Hedgehogs can perform a variation of the Spin Dash while transformed into the Pink Spikes. This Spin Dash works much like the one on the DS version, except the Pink Spikes allows it to move along walls and ceilings, and break Black Mounds. To charge and accelerate this Spin Dash in gameplay, press, hold and release the following buttons:

Wii Remote Sideways Wii Remote + Nunchunk Classic Style GameCube Controller
Template:1 Button (Wii) Template:B Button (Wii) b Button SNNBGAMECUBEDISCO

Sonic Generations[]

In all versions of Sonic Generations, the Spin Dash make a return as one of the moves only Classic Sonic can perform.

File:Sonic Generations Spin Dash.png

The Spin Dash in the console/PC version of Sonic Generations.

On the console/PC version of the game, the Spin Dash is more powerful than in previous games, essentially serving as Classic Sonic's version of the Boost. There is also a Skill for Classic Sonic called Long Spin Dash that makes his Spin Dash last longer. To perform the Spin Dash in gameplay, the player must hold XboxX/PSSquareButton while Classic Sonic is standing still to rev up the Spin Dash, then release XboxX/PSSquareButton to dash off. Alternatively, the player can hold the down button while Classic Sonic is standing still and press/tap Template:A Button (Xbox)/Template:Cross Button (PS) to charge the Spin Dash. Keep tapping Template:A Button (Xbox)/Template:Cross Button (PS) to build up momentum, then release the down button to dash off.

On the console/PC version of the game, Modern Sonic will use the Spin Dash animation whenever he Drifts.

On the Nintendo 3DS version of the game, the Spin Dash does not behave much differently from its console/PC counterpart. To perform the Spin Dash in gameplay, Classic Sonic must first stand still. Hold then down on the Circle Pad/Template:Directional Pad and press Template:A Button (Wii/DS)/Template:B Button (DS) to charge the Spin Dash. Keep tapping Template:A Button (Wii/DS)/Template:B Button (DS) to build up momentum, and let go of the Circle Pad/Template:Directional Pad to dash off.

Sonic Lost World[]

File:Cinematic Spin Dash.png

Sonic loading the Spin Dash in the opening cutscene of Sonic Lost World.

On both versions of Sonic Lost World, the Spin Dash returns as one of Sonic's main moves.

The Spin Dash mainly serves the same purposes as it did in earlier games; to allow Sonic to reach his full momentum. Spin Dashing is the fastest way for Sonic to move around in this game, as speed control is a primary part of the gameplay in Sonic Lost World. Mechanics-wise, the Spin Dash is used in a more traditional manner in a 3D game for the first time since Sonic Adventure 2. When using the Spin Dash in gameplay, the player is also able to maintain it indefinitely, similar to the Boost. Sonic can also perform the Spin Dash while running on walls or ceilings for an extra boost of speed.

In the Wii U version, Sonic will quickly lose his momentum while Spin Dashing on icy terrain due to the slippery surface. However, in the Nintendo 3DS version, Sonic will maintain his momentum when performing the Spin Dash on icy terrain.

To perform the Spin Dash in gameplay on the Wii U version, hold Template:ZL Button (Wii U) and press Template:A Button (Wii/DS) repeatedly to charge up the Spin Dash, then release to dash off. Holding Template:ZL Button (Wii U) again while dashing will maintain the Spin Dash. To perform the Spin Dash in gameplay on the Nintendo 3DS version however, press Template:X Button (Wii/DS)/Template:Y Button (Wii/DS) for a short Spin Dash or hold to charge a longer Spin Dash. Pressing and holding Template:X Button (Wii/DS)/Template:Y Button (Wii/DS) in mid-dash allows the Spin Dash to be maintained indefinitely.

Sonic Runners[]

File:Spin-Attack-or-Dash-Sonic-Runners.png

Tutorial showcasing the Spin Dash in Sonic Runners.

In Sonic Runners, the Spin Dash can be performed by every playable character in the game. In gameplay, the playable characters will perform the Spin Dash when going downhill and hitting maximum speed. In addition, in case the player Spin Dashes through a shuttle loop, the loot inside said shuttle loop will be collected.

Sonic Mania[]

In Sonic Mania, and its expansion Sonic Mania Plus, the Spin Dash can be performed by Sonic, Tails, Knuckles, Mighty, Ray and their respective Super States. To perform the Spin Dash in gameplay, the player has to execute the following actions:

PS4 Switch XB1 PC
Left analog stick/Template:Directional Pad down + PSSquareButton/Template:Cross Button (PS)/Template:Circle Button (PS), then release left analog stick/Template:Directional Pad to go Left analog stick/Template:Directional Pad down + Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch), then release left analog stick/Template:Directional Pad to go Left analog stick/Template:Directional Pad down + Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One), then release left analog stick/Template:Directional Pad to go [↓] down + [A] / [Q] / [S], then release [↓] to go

During the battle with Metal Sonic, Metal Sonic will attempt to use his Spin Dash against the player.

Sonic Forces[]

File:SpinDashForces.png

Classic Sonic using the Spin Dash in Sonic Forces.

In Sonic Forces, the Spin Dash is only usable to Classic Sonic. When performing it in this game, Classic Sonic will be enveloped in a blue aura.

To perform the Spin Dash in gameplay, Classic Sonic must first stand still. Press then down with the Template:Directional Pad/left control stick and press Template:B Button (Switch)/Template:Cross Button (PS)/Template:A Button (Xbox One) to charge the Spin Dash. Keep tapping Template:B Button (Switch)/Template:Cross Button (PS)/Template:A Button (Xbox One) to build up momentum, and let go of Template:Directional Pad/left control stick to dash off.

SEGA Heroes[]

In SEGA Heroes, the Spin Dash is Sonic's MAX Skill that can be activated when Sonic has 10 blue mana.

Variants[]

Burst Dash[]

File:Spinningburstdash.png

Blaze using the Burst Dash.

The Burst Dash is Blaze the Cat's equivalent of the Spin Dash. It is similar to Espio's Spin Dash in Knuckles' Chaotix, as Blaze assumes a tornado formation, except she revs up by standing and charging the fire at her feet and is instead surrounded by fire. This move first appeared in Sonic Rush.

Dark Spin Dash[]

File:CRYPTIC32.png

Shadow using the Dark Spin Dash.

The Dark Spin Dash is a move performed by Shadow the Hedgehog. In terms of performance, it is identical to the regular Spin Dash. Rather than being used for offense however, it is used to access Red Slime paths for transportation and shortcuts. This move first appeared in Shadow the Hedgehog.

Drop Dash[]

File:DropDashSF.png

Classic Sonic using the Drop Dash.

The Drop Dash is a variation of the Spin Dash performed by Classic Sonic. When using this move, the user immediately sets off into a Spin Attack when landing on the ground in spinball form. This move first appeared in Sonic Mania.

Rolling Combo[]

File:Sonic-4-Episode-2-Screenshots-4.jpg

Sonic and Tails using the Rolling Combo.

The Rolling Combo is a combination move exclusive to Sonic and Tails. When performing this move, Sonic and Tails join together in a spherical formation to form a larger and more powerful version of the Spin Dash. This move first appears in Sonic the Hedgehog 4: Episode II.

Spin Slash[]

The Spin Slash is a variant performed by Sonic the Hedgehog in the unreleased Sonic X-treme. It was an upgraded Spin Dash.

In other media[]

Animation[]

Sonic the Hedgehog: The Movie[]

File:SpinDashOva.png

Sonic using the Spin Dash in Sonic the Hedgehog: The Movie.

In Sonic the Hedgehog: The Movie, the Spin Dash appears as one of Sonic the Hedgehog's moves. It most noticeably appeared when Tails managed to corrupt Hyper Metal Sonic's data, thus allowing Sonic to quickly load a Spin Dash and knock Metal into the distance.

Sonic X[]

In the anime series Sonic X, the Spin Dash has been performed numerous times during the series run, mainly by Sonic and Shadow.

Sonic Boom[]

File:Rise of Lyric Spin Dash.png

Sonic using the Spin Dash in Sonic Boom: Rise of Lyric.

In the Sonic Boom franchise, the Spin Dash is a move used only by Sonic the Hedgehog. It appears in both the Sonic Boom video games and the television series.

Comics[]

Archie Comics[]

File:ArchieSpinDash.jpg

Sonic using the Spin Dash, from Sonic the Hedgehog #264.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Spin Dash was used many times as the signature move of Sonic. After the Super Genesis Wave, it seems to have become a common technique - with even characters such as Big the Cat using it.

IDW Publishing[]

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Spin Dash appear as one of Sonic the Hedgehog's moves.

Trivia[]

  • The North American manual of Sonic the Hedgehog 2 suggests that Tails created the Spin Dash first while imitating Sonic's performances.[22]
  • The Spin Dash's animation is meant to symbolize the wheel of a car during a burnout.
  • The Spin Dash has a different sound effect of Spin Attack in the beta version of Sonic the Hedgehog 2. It has been changed to its own sound effect in the final version of the game as it sounds more efficient.
  • In the French Sonic & Knuckles guide, the Spin Dash is named "Sonic Boom".
File:SXT Tiara Gameplay.gif

Tiara's gameplay.

  • Tiara Boobowski was stated to be able to perform the Spin Dash in Sonic X-treme. However, because of the game's cancellation, this never happened.
  • In the Wii U version of Sonic Lost World, the wind-up animation (Sonic's ball form becomes a slanted oval) and the release animation (he reverts to a perfect circle again) of the Spin Dash occur in reversed order. This change was not made in the 3DS version.

References[]

  1. Sega of America. "Sonic Q and A". Sega of America. Archived from the original on 13 June 2004. Tyler: You are really cool. How do you do the Spindash? Later, dude. / Sonic: Well Tyler, I learned to do the Spindash back in the Genesis days. It just came to me one day when I tried combining a simple somersault with running.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  2. Julian (3 December 2013). "SEGA 3D Classics – 3D Sonic the Hedgehog Interview with Developer M2". SEGA Blog. Sega. Archived from the original on 5 December 2013. Retrieved 9 May 2018.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  3. Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, p. 6.
  4. Sonic the Hedgehog CD (Sega CD) United States instruction booklet, p. 8.
  5. Sonic Chaos (Sega Game Gear) United States instruction booklet, p. 6.
  6. Sonic the Hedgehog Spinball (Sega Mega Drive) United States instruction booklet, p. 5.
  7. Sonic the Hedgehog Spinball (Sega Game Gear) United States instruction booklet, p. 4.
  8. Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, p. 8.
  9. Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, p. 6.
  10. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, p. 5.
  11. Knuckles' Chaotix (Sega 32X) United States instruction booklet, p. 10.
  12. Tails Adventure (Sega Game Gear) United States instruction booklet, p. 15.
  13. Sonic Labyrinth (Sega Game Gear) United States instruction booklet, p. 3.
  14. Sonic Labyrinth (Sega Game Gear) United States instruction booklet, p. 2.
  15. Sonic Labyrinth (Sega Game Gear) United States instruction booklet, p. 6.
  16. Sonic Labyrinth (Sega Game Gear) Japanese instruction manual, p. 4-7.
  17. Sonic 3D Blast (Sega Mega Drive) instruction booklet, p. 4.
  18. Sonic 3D Blast (Sega Mega Drive) instruction booklet, p. 6.
  19. Sonic Blast (Sega Game Gear) United States instruction booklet, p. 5.
  20. Sonic R (Sega Saturn) United States instruction booklet, p. 17.
  21. Sonic Shuffle (Dreamcast) United States instruction booklet, p. 21.
  22. Sonic the Hedgehog 2 (Sega Mega Drive) North American instruction manual pg. 3.
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