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X
Mega Man character
MegamanXcharacter
Concept art of X as seen in Maverick Hunter X by Hitoshi Ariga
First Episode AppearanceMega Man X (1993)
Final Episode AppearanceRockman X DiVE (2020)
Created byKeiji Inafune
Hayato Kaji
Character played by
English
Japanese

X (Japanese: エックス, Hepburn: Ekkusu), is the main protagonist of Capcom's Mega Man X video game series, known as Rockman X (Japanese: ロックマンX, Hepburn: Rokkuman Ekkusu) in Japan. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked for defending humans and Reploids (anthropomorphic androids similar to X) against criminal Reploids known as Mavericks. X has appeared in multiple printed adaptations of the series as well as an original video animation, Day of Sigma, which explores his early days as a hunter. X is also a supporting character in the Mega Man Zero and Mega Man ZX video game series, which star his Maverick Hunter comrade Zero. Outside of the main Mega Man franchise, X has appeared in multiple crossover video games series.

X was created by Keiji Inafune as a successor to the original Mega Man. He was given a darker characterization and multiple sets of armor that enhanced his skills to contrast him from his predecessor. Besides Inafune, X was overseen by artist Hayato Kaji. The character has been voiced by multiple actors in both Japanese and English versions of the franchise.

Critical reaction to X has been generally positive, with game journalists often finding him a worthy successor to Mega Man based on his unique traits and complex characterization as a result of being a tragic hero who hates violence. His partnership with Zero was also praised due to their different and complementary skills, although X was noted as being less popular than Zero, and his English voice actors were often seen as unfit for his characterization.

Appearances[]

In the Mega Man X series[]

In the original game Mega Man X, X was created by Dr. Thomas Light sometime in the year "20XX" and is the template on which all non-Light model mechanical beings known as Reploids are based. Light named him X after the variable "x" which, in algebraic terms, represents limitless possibility, like X's advanced systems.[2][3] Light died before X's diagnostics were complete, and X was discovered in his capsule 100 years later by another scientist, Dr. Cain, who attempted to emulate X's technology and produced the first mass-produced Reploids: humanoid androids based on X's designs. Under Sigma's leadership, the Maverick Hunters were formed to combat them.[2] However, Sigma becomes a Maverick and leads a massive revolt. X decides to stop Sigma, and teams up with Zero, one of the last remaining Hunters. The original video animation, The Day of Sigma, retells these events before the game begins.[4]

In the first game of the series, Mega Man X, X is defeated by the Maverick Vile but is rescued by Zero.[5] In the game, X faces multiple Mavericks and reaches Sigma after defeating Vile with Zero's aid.[6] After X defeats Sigma, he continues searching for Mavericks in order to achieve peace.[7] He and Zero also appear as bosses in the game's remake, Maverick Hunter X if the player unlocks Vile.[8] X's constant struggles in regard to defeating new Mavericks cause him to wonder if he is destined to be Zero's enemy, fearing the possibility that he himself might be going Maverick in his ending from Mega Man X4 after a battle with the Repliforce military.[9] By Mega Man X5, X can appear as a boss character in the final stages if the player uses Zero after he is infected by Sigma.[10] While X continues facing Reploids that have become Mavericks as a result of a virus in Mega Man X6,[11] he becomes reluctant to continue his missions in Mega Man X7 until he fears Red Alert's forces might result in more casualties.[12][13] In the latest main title, Mega Man X8, X is playable alongside Zero and Axl who are shocked when they discover that all Reploids will become copies of Sigma in the future; as a result, they fear that the war will never end.[14]

X also appears in the spin-offs Mega Man Xtreme to fight Mavericks and partners with a computer genius named Middy,[15] and Mega Man Xtreme 2 to fight against a "Soul Eraser" named Berkana who plans to resurrect a growing army of undead Mavericks from the past.[16] In Mega Man X: Command Mission, X leads a resistance team to defeat the minions of the Rebellion Army.[17] A mobile phone game, Mega Man X Dive, also has X as a playable character.[18] Although Mega Man X8 was released by the time of the mobile game, Capcom chose X's previous look due to it being more well-known.[19]

X also reprises his role from the first game in three mangas by Iwamoto Yoshihiro,[20][21][22] and the prequel Irregular Maverick Hunter X by Ikehara Shigeto.[23] Yoshihiro also wrote an alternative ending to Mega Man X5 where Zero temporarily kills X after being consumed by his dark persona only to be driven by guilt and has him repaired by combining their bodies.[24] A Brazilian comic was also written where the cast often breaks the fourth wall.[25]

Other appearances[]

Outside of Mega Man X, X is present in the sequel series Mega Man Zero. Zero suffers from amnesia and believes that his friend X has conquered the world until a scientist named Ciel reveals he is a copy she created.[26] The real X appears in the ending and, having tired of fighting, asks Zero to take his place on the battlefield.[27] In the direct sequel, X's body is destroyed by the antagonistic Elpizo, but his mind remains active until he fades away in Mega Man Zero 3 when protecting Zero from the enemy Omega.[28][29] In Mega Man ZX, X appears as a biometal labeled Model X created by Zero's ally, Ciel.[30]

X appeared in the Mega Man episode "Mega X" and was voiced by Michael Donovan. He follows Vile and Spark Mandrill to the present to stop them from taking Lightanium back to their own time to help Sigma finance his wars against humans. Like Mega Man, X has the ability to copy weapons from enemies by touching them, such as using Snake Man's weapon to destroy Dr. Wily's plasma cannon.[31]

An X outfit can be unlocked and worn by the character Frank West in Dead Rising,[32] who also uses it as part of his hyper combo in Tatsunoko vs. Capcom: Ultimate All Stars. X appears in Ultimate Marvel vs. Capcom 3 as a DLC costume for both Frank and Zero and as a cameo appearance in Zero's ending.[33] X also appears in Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate as part of Mega Man's Final Smash. Mii Gunners also have access to X's armor through paid DLC in both versions of 3DS/Wii U and Ultimate. X is also seen with Zero in Project X Zone and its sequel.[34][35] X is a playable character in Marvel vs. Capcom: Infinite and Puzzle Fighter[36] with his Command Mission design as an alternate skin.[37][38] He also appears in the card game Teppen.[39]

X also makes guest appearances in the Mega Man comic series by Archie Comics, appearing in stories set shortly before the events of Mega Man X and as part of the "Worlds Unite" crossover event.[40] Writers noted multiple fans sent them messages about the character prior to his introduction, but that they wanted to see X portrayed as a darker character. However, they aimed not to take the Command Mission incarnation which depicted X as more of a leader.[41]

Creation and development[]

Original concept[]

Keiji Inafune - Japan Expo 13- 2012-0706- P1410048

Keiji Inafune (pictured) created X alongside Hayato Kaji.

When the NES console began being overshadowed by its successor, the Super NES, Capcom designer Keiji Inafune embraced the improved graphics engine and developed a darker plot and character design to the original Mega Man franchise. Inafune felt that the original title character was too good and that his successor should have an "edge".[42] In line with the new "X" series developed, two characters were created: one being the main character, X, and the other his partner, Zero.[43] In the original Mega Man series, Inafune usually designed the protagonist while his protégé Hayato Kaji handled the supporting characters; however, their roles were reversed for Mega Man X.[44] Kaji, credited as "Rippa H.K", illustrated the protagonist X but had a difficult time with the initial design. However, he was then presented with much more freedom than he was accustomed to, due to the SNES's larger palette of colors when compared to the NES.[44]

Inafune and Kaji worked simultaneously on various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula where the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.[44] While X initally wields one weapon, the X-Buster (エックスバスター, Ekkusu Basutā), each armor upgrade from every game enhances its power.[45]

Inafune created the character Zero, whom he originally intended to be the game's main, playable protagonist.[46] When the X series came out, Inafune wanted to redesign Mega Man. However, the redesign was highly different from the original Mega Man who would become known as Zero.[47] Fearing a negative reaction from fans, Zero was ultimately reduced to a role secondary to X.[47][48] Inafune noted that in early sketches, X and Zero were too similar, so Capcom aimed to make their silhouettes contrast one another due to make the merchandise easier to distinguish.[49] Early illustrations of X made him look like a "cold-blooded killer", which led artists to soften his features in later games.[50]

Since the series' beginning, character designer Haruki Suetsugu was impressed by the handling of the relationship between X and Zero. From his point of view, X was a character who often makes mistakes in combat and constantly tries to improve. As a result, the artist felt he could relate with X, who was written to be a "B class" Hunter in contrast to Zero being the superior "Special A" rank. This allowed him to draw more frequently across the series.[51] Suetsugu replaced Inafune as designer starting in the fourth game. Nevertheless, he regretted some of his illustrations as X lacked the appeal that Zero originally had.[52]

Development and designs[]

XCommandMission

While X has been redrawn multiple times, Capcom redesigned him for the spin-off Command Mission, feeling his original form was too simple.

For the fourth title, Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" (アルティメットアーマー, Arutimetto Āmā) featured in both the game after inputting a cheat code and as a Japanese Bandai action figure.[53] He spent four days coming up with the initial blueprint, but was told by his supervisor to revise it. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made them look like an airplane. Ariga remembered creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it.[53] One of the main artist from Mega Man X4 lamented that X not having the same cool appeal he gave Zero.[52] X's new Falcon Armor (ファルコンアーマー, Farukon Āmā) was designed by Ryuji Higurashi for X5, who wanted it to resemble a bird with a beak-shaped chest piece, wings coming out of the back, and a talon-like arm cannon. Suetsugu designed the Gaea Armor, which was meant to resemble Sanagiman from the Inazuman manga series.[46] In Mega Man X6, Suetsugu aimed to make the Blade and Shadow Armors look stylish.[54]

The cover art for the Japanese Saturn version of X4 depicts Zero standing alone in a dark setting.[55] The lack of X in the cover was something rarely seen in games according to Inafune. However, the Saturn cover was aimed towards hardcore fans.[46] A "Special Limited Pack" edition of the game included the Ultimate Armor X action figure.[56] Another armor based on the Ultimate's design was made for X to wear in the Mega Man X collection's Challenge Mode.[57] The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities.[58]

For Mega Man X: Command Mission, Assistant Producer Tatsuya Kitabayashi claimed the staff were fans of the main character and wanted to alter his design. This was mostly because Capcom felt X looked too simple.[54] Artist Ryuji Higurashi was originally sceptical about the changes requested for the character X.[59] However, Kitabayashi came to regard this incarnation of X due to his reworked design and how more mature he became after facing several hardships.[60] The Hyper Mode was exclusive to the playable characters X and Zero. However, because this gave them too large of an advantage over other party members, all other characters were given one Hyper Mode while X and Zero were given two each. The staff noted X's overall characterization was conflicted due to his pacifist nature while killing enemies. As a result, they decided to make a strong yet kind character in order to appeal to the fans, turning him "into a full-fledged hero".[61] Based on his point of views from the original Mega Man X, Higurashi wanted fans to look X and Zero be seen as dark archetypes of herores rather than typical one.[62] Nevertheless, the developers were afraid of a negative backlash if the fans found X and Zero to be too different from their original personas.[17] The redesign involved a "beam scarf" that could be produced whenever X performed a dash.[63] By the time remake was made, the team worked carefully to make X's body look realistic.[64]

Mega Man Zero's main antagonist was a popular topic of discussion during production, and the developer often sought input from Capcom in this regard. Yoshihisa Tsuda jokingly suggested that they make the original X the game's final boss, an idea that was accepted at first. According to director Ryota Ito, Inti Creates realized that it "wouldn't sit so well with the young boys and girls that really do see [X] as a hero", so they replaced him with Copy X just one month before release.[65]

X and Zero were intended to appear in the cancelled game Maverick Hunter. Both X and Zero would have featured alongside a new human sidekick who is a "Bruce Willis-like police officer." The inclusion of the human sidekick was part of the game's "man versus machine contrast".[66] It was to be the first of a trilogy of games; players would control X in the first two games while they would switch to Zero in the third game, who must destroy X who had become "incredibly powerful and infinitely intelligent over the course of two games".[66]

Voice actors[]

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Megumi Ogata
Sakurai Takahiro from "GODZILLA The Planet Eater" at Opening Ceremony of the Tokyo International Film Festival 2018 (31747117738)
Megumi Ogata (left) was X's first Japanese voice actress while Takahiro Sakurai remains as the one starting with Mega Man X: Command Mission.

X was first voiced in Japanese by Megumi Ogata, who considered the role to be a "first generation part" of her career alongside other series like Yu-Gi-Oh! due to voicing X and Yugi Mutou in their first appearance and later being replaced.[67] Setsuo Yamamoto got Ogata to voice X's yell when performing the Hadoken special move from the first game. In retrospect, the idea that X was voiced by Ogata was considered an urban legend.[68] Starting in Mega Man X4, X was given another voice actor, Kentarō Itō. He was replaced by Showtaro Morikubo for the next works.[69] Morikubo found it challenging as he was also debuting as a musician during the release of Mega Man X5 which he also considered as a difficult game.[70]

The fourth voice actor currently voicing X since Mega Man X8 is Takahiro Sakurai, who said he enjoyed voicing X across the crossover Project X Zone as he remembered X's thoughts. Sakurai described X as a serious character who "hesitates and agonizes, but always keeps fighting. He recalls experiencing multiple sad feelings when acting as X. He is always fighting, not just against Mavericks but also his inner persona as while does not enjoy the chaos, he finds himself forced to fight to achieve peace. Similar to his experience when playing the Mega Man X games from the Super NES he looked forward to the crossover due to his interactions with other famous characters."[71] In regards to 'X8, he was shocked by the quality behind the game due to the fact that X was now assisted by several characters. During recordings of the game, Sakurai befriended Alia's voice actress, Rumi Kasahara, who offered him help. During recordings, Sakurai wished to sound like Kentarō Itō.[70] In the Zero series, there is X voice in the game, but Takahiro Mizushima is in charge of the voice in the drama part of remastered tracks of the compilation. Mizushima would reprise his role in the as Model X in the ZX series.[72][73]

In English-language productions, X was given multiple voice actors starting with Phil Hayes in a crossover special, partnering up with the original Mega Man in the 1994 Ruby-Spears series. Ruth Shiraishi, who also voiced Mega Man in Mega Man 8, voiced X in Mega Man X4.[74] Peter von Gomm voiced him in Mega Man X7.[75] Mark Gatha replaced him in the next game, the first title's remake, and the original video animation Day of Sigma.[76] Ted Sroka worked as X for the fighting game Marvel vs. Capcom Infinite, expressing joy when his role was revealed.[77]

Reception[]

Critical reactions to X have been positive, with reviewers considering him a worthy successor to the original Mega Man based on his skills, design, and relation to a more significant storyline.[78][79][80][81] Push Square regarded X as a more anime-like and serious take on his predecessor meant to appeal to a wider demography.[82] Justin Koreis of Eurogamer regarded X as one of the most tragic heroes in gaming history due to his melancholic outlook on fighting in contrast to the gamer's personal satisfaction. He noted that X's portrayal is highly different from other video game mascots like Mario or Sonic the Hedgehog, who are portrayed in a more lighthearted way.[83] Meanwhile, Marshall Honorof of The Escapist attributed the series' success to X's easily recognizable design and connection to an elaborate storyline with several chaotic but bloodless situations.[84]

The book 100 Greatest Video Game Franchises compared the contrast between X's innocence and his violent surroundings to heroes from Hayao Miyazaki's works as well as dystopian works in general such as Ghost in the Shell and Casshan.[85] Heather Alexander of Kotaku compared X's lamentation of his actions to similar soldiers like 2B from Nier Automata who finds herself in a endless cycle of violence, as well Raiden from Metal Gear who questions the nature of his missions. Alexander felt guilty upon completing the game as the final narration highlighted X's depression over the chaos of war.[86] Michael McWhertor of Polygon, in noting the heavier themes of the Mega Man X series, cited X's struggle with the morality of fighting other Reploids, and said that his empathy for humanity made him unique.[66]

X's lack of early inclusion in Mega Man X7 led to negative response.[87][88][89] Adam Biessener of Game Informer claimed that X had the best weaponry in his introduction and that if Capcom were to make another Mega Man X, X's weaponry should be based on it. He also considered X's armors from X6, such as the Shadow and Falcon Armors, to be the best ones in the series.[90] In comparing the three main characters from Mega Man X8, Luthfie Arguby Purnomo from Studies on Shift noted that X's weapons symbolized his status as a cultural hybrid in contrast to the Western Axl and the Eastern Zero.[91]

While Anthony Hubeny from Stockholm University commented on X's portrayal from Command Mission to be stereotypical hero written to appeal to a young audience due to the lighthearted premise, there are several occasions in which the plot takes a dark twist which harms X or one of his allies. This results in X taking a more realistic persona where the group is more serious. As a result, Hubeny viewed X as a knight holding virtues who almost always tries to talk to the enemy before resorting to violence and often showing noteworthy chivalry..[92]

Rosângela Fachel de Medeiros from Universidade Regional Integrada do Alto Uruguai e das Missões [pt] noted that in Mega Man Maverick Hunter X, X is portrayed as a weakling as a result of being the only Reploid in the world capable of expressing human emotions, he instead is the most powerful character of the series, just because of the perception that this potential makes him unlimited like the humans. This is because while the humans are capable of evolving physically and intellectually, the robots will be permanently linked to the function to which they were made. The writer noted that the original video animation Day of Sigma makes high emphasis on X's characterization due his desire to avoid violence despite possessing enough power to fight for other which gives him a major contrast with the villain Sigma who is portrayed as a more capable soldier able to understand X's dilemma. Dr. Cain himself notices that sharing Sigma's thoughts about X's doubts, he still shows a potential that might be better than power and instead peace due his ability to emphasize with both Reploids and humans. X's ideals about his power where compared with the ones of Francis Fukuyama in regards to how how biotechnology will help humans in the future.[93]

There were also comments focused on the character outside the franchise. In regards to Mega Man Zero, Jeremy Parish of US Gamer and Patrick Lee of The A.V. Club said that the original intention of X becoming a villain marked a dark turn in Capcom's games due to the idea of Zero working to kill X, the former protagonist of the series, and the eventual revelation that the original X was already seemingly dead in the process.[94][95] Tom Goulter of GamesRadar considered both X and Zero as "crossover veterans" and looked forward to their role in Project X Zone.[96] Meanwhile, Kyle Hilliard of Game Informer considered X and Zero as one of his favorite characters in gaming and wanted to play as them in the sequel Project X Zone 2.[97]

However, when compared with Zero, X was found as the less interesting character as his comrade stands out more as a break-out character.[98][99] As a result, Zero was chosen to represent the "Mega Man" franchise over Mega Man or X himself in Marvel vs. Capcom 3 with director Ryota Niitsuma finding Zero's moves interesting.[100] For Infinite, X was added due to his large popularity within the Western audience.[37] X's addition to the Marvel vs. Capcom Infinite cast has proven to be popular according to Allegra Frank of Polygon. However, Frank noted that despite fans' excitement with X's inclusion, many were displeased with his early defeat in a preview.[101]

Reactions to X's voice-acting have been mostly negative. Sushi-X of Electronic Gaming Monthly and Hilliard criticized his child-like voice in Mega Man X4 as a poor fit for his character.[102][103] Mike Wilson of RPGFan likened Mark Gatha's performance in Command Mission to a boy scout,[104] while Parish, writing for 1Up.com, remarked that his performance in Mega Man Maverick Hunter X "sounds frothingly pissed-off all the time and feels the need to shout the name of his special weapons every single time he uses them".[105]

References[]

Bibliography[]

Specific

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  2. 2.0 2.1 Capcom, ed. (December 1993). Mega Man X Instruction Booklet. Capcom Entertainment, Inc.. pp. 6–10. SNS-RX-USA. 
  3. Capcom (2006). Rockman X4 X to Z Kouryaku File. Capcom. ISBN 4-06-329293-2. http://www.kinokuniya.co.jp/f/dsg-01-9784063292930. Retrieved 17 January 2019. 
  4. Capcom. Mega Man: Maverick Hunter X. (Capcom). PlayStation Portable. Level/area: The Day of Sigma. (2005)
  5. Capcom. Mega Man X. (Capcom). Super NES. (January 1994) "X: I guess I'm not powerful enough to defeat him... Zero: X, you shouldn't expect to defeat him; he is designed to be a war machine. Remember, you have not reached full power yet. If you use all the abilities you were designed with, you should become stronger...you may even become as powerful as I am."
  6. Capcom. Mega Man X. (Capcom). Super NES. (January 1994) "Zero: X, I've taken too much damage...Auto repair systems can't handle it...my power is fading fast....Your power is greater than I thought. Maybe you can destroy Sigma...."
  7. Capcom. Mega Man X. (Capcom). Super NES. (January 1994) "Narrator: The war has ended for now and peace has been restored. But those who sacrificed themselves for the victory will never return. Exhausted, X gazes at the destruction he helped cause and wonders why he chose to fight. Was there another way? Standing on the cliff, the answers seem to escape him. He only knows that he'll fight the Mavericks again before he finds his answer. How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure..."
  8. Capcom. Mega Man X2. (Capcom). Super NES. (January 1995) "Narrator: It has been 6 months since the destruction of (Sigma) and little has changed. The Maverick revolt started by Sigma has ended, but Mega Man X and the new generation of Maverick Hunters have yet to destroy all of Sigma's followers."
  9. Capcom. Mega Man X4. (Capcom). Sega Saturn. (September 1997) "X: Wait, Zero! I-I'm serious! Zero... if... if I become a Maverick, you have to take care of me. / Zero: ....... Don't be ridiculous. Now hurry on back."
  10. Capcom. Mega Man X5. (Capcom). PlayStation. (February 2001) "Zero: Wait! What if you are the one who has become a Maverick...? YOU go back to the base! I can handle this mission. It's stupid to endanger both of us. / X: Zero, I can't allow you to handle this mission anymore... Don't make me force you to go back! / Zero: So you're serious, then...I can't believe this... I had hoped it would never come to this, that we wouldn't have to fight over such a trivial matter, but so be it... Prepare to lose, X!"
  11. Capcom. Mega Man X6. (Capcom). PlayStation. (December 2001) "X: I wonder what are those "suspected areas" he mentioned. Can you find out, Alia? / Alia: ...No. Due to a strong jamming. I can't look into it from here. / X: So I've gotta go in there blind! Maybe I'll be able to feel the Nightmare directly. Besides, I'm suspicious of the investigators. / Signas: The Nightmare... The mission is risky, but we must minimize the damage by uncovering and defeating it. As Isoc said, we cannot allow any more Reploids to be lost... X! Return to the Hunter Base now!"
  12. Capcom. Mega Man X7. (Capcom). PlayStation 2. (2003) "Narrator: One of the veteran members, X, began having second thoughts about the group's forceful methods. He removed himself from the front lines, and instead worked to achieve more peaceful solutions. / X: Why must Reploids fight one another? I've had enough violence."
  13. Capcom. Mega Man X7. (Capcom). PlayStation 2. (2003) "Signas: Not much. Even Zero has his limits. Axl is doing good work, but he's still a child. We can't expect much more with their present abilities. / X: Zero, do you read me? I'm going, too; take me with you."
  14. Capcom. Mega Man X8. (Capcom). PlayStation 2. (2003) "Zero: Well, don't let it get to you. Just becoming Sigma could hardly be called evolution. Anyway, X... Even if we Reploids are destined to join the scrap heap when that evolutionary step does comes about, we still have to fight... Not only against the Mavericks, but against our own destiny as well..."
  15. Capcom. Mega Man Xtreme. (Capcom). Game Boy Color. (January 10, 2001) "Zero: Middy is the greatest computer genius in the world. No one can match him. He will work with us to solve this case."
  16. Capcom. Mega Man Xtreme 2. (Capcom). Game Boy Color. (November 2011) "Gareth: It is unwise to allow them to act on this island. They should be terminated immediately... Berkana: Not yet. I want the data on the Maverick Hunters. The more they fight, the stronger they become, thus better data would be acquired."
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  19. Capcom 2008a, p. 431.
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  26. Capcom. Mega Man Zero. (Capcom). Game Boy Advance. (September 10, 2002) "Ciel: The world has become out of control. It's all because of Neo Arcadia... Extreme justice, where peace is maintained by force. Reploids were sacrificed for the happiness of humans. It was I who created Neo Arcadia... And it was I who regenerated X... It was I... Zero: What? What do you mean "regenerated"...? You resurrected X like you resurrected me? Ciel: No. It's different... You are an original, meaning that you are exactly like what you used to be... But X is..."
  27. Capcom. Mega Man Zero. (Capcom). Game Boy Advance. (September 10, 2002) "X: Since you disappeared I've been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years... Battle after battle... So painful and so sad... But the hardest part was when I discovered that I no longer cared about fighting enemies... I'll leave this world to you... Please allow me... to rest in peace... for a while... ......... I'm sorry, Zero."
  28. Capcom. Mega Man Zero 2. (Capcom). Game Boy Advance. "Elpizo: Hee hee hee! Time to die, X... And release the Dark Elf! I did it! I did it at last!"
  29. Capcom 2008a, p. 173.
  30. Inti Creates. Mega Man ZX. (Capcom). Nintendo DS. "Vent: You've got to be kidding! What now? I can't handle this alone./Model X: But we can together. I'll lend you a hand."
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