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Mario Tennis
Mario Tennis box
North American box art
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Director(s) Haruki Kodera (N64)
Shugo Takahashi (GBC)
Producer(s) Shinji Hatano
Hiroyuki Takahashi
Shugo Takahashi (GBC)
Designer(s) Hiroyuki Takahashi
Shugo Takahashi
Composer(s) Motoi Sakuraba
Series Mario Tennis
Platform(s) Nintendo 64, Game Boy Color, Virtual Console (Wii, Wii U and Nintendo 3DS)
Release date(s) Nintendo 64
Game Boy Color
Virtual Console
Wii (Nintendo 64)
  • PAL June 18, 2010
  • NA June 28, 2010
  • JP August 31, 2010
Nintendo 3DS (Game Boy Color)
Wii U (Nintendo 64)
Genre(s) Sports
Mode(s) Single-player, multiplayer

Mario Tennis, known in Japan as Mario Tennis 64 (マリオテニス64 Mario Tenisu Rokujūyon?), is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 video game console. The game was released in North America and Japan in the summer of 2000, and released in Europe later in November. It is the first tennis-based game starring Mario since Mario's Tennis, and the second game developed by Camelot on a Nintendo system. The game is known for being the introduction of Luigi's evil doppleganger, Waluigi, and the re-introduction of Princess Daisy and Birdo.

Mario Tennis was re-released on the Wii Virtual Console in 2010 and on the Wii U Virtual Console in 2015. The game's success led to four sequels: Mario Power Tennis released for the Nintendo GameCube in 2004, Mario Tennis Open released for the Nintendo 3DS in 2012, Mario Tennis: Ultra Smash released for the Wii U in 2015 and Mario Tennis Aces will release for the Nintendo Switch in 2018.

Characters and Transfer Pak featuresEdit

Marking the sixth Mario game for the Nintendo 64, Mario Tennis brings eleven new characters to the Mario Tennis franchise, including Waluigi (which is his first appearance in the Mario series overall), Princess Daisy, Wario, Shy Guy, Donkey Kong and Birdo.

Through the use of an N64 Transfer Pak, players are able to import his or her characters from the Game Boy Color version of Mario Tennis to the N64 game, as well as the characters' stats. After connecting Mario Tennis for the Game Boy Color with Mario Tennis for the Nintendo 64, various options become available; Yoshi, Wario, Waluigi and Bowser can all be sent to the Game Boy Color Version, and GBC characters Alex, Harry, Nina and Kate can be transferred to the Nintendo 64 version. Using the latter four characters, experience points may be earned to transfer back to the GBC version. As the characters go up in levels, one may send his or her improved characters to the N64 version to level up again.

A variety of tennis courts can become available to unlock in the Nintendo 64 version after linking with the Game Boy Color version.

On the Virtual Console versions, the Ring Tournament mode in Special Games in the N64 version can't be highlighted and the ability to unlock extra characters and courts through the Transfer Pak in the GBC and N64 versions has been removed, and Linked Play, and erase N64 data, and N64 Tennis data and N64 Tournaments in the GBC version can't be selected.

GameplayEdit

The game uses a control system that differs from most other video tennis games on the market. Shots are performed by pressing one, or both, of the two main buttons (A or B), which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. Both buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points. A total of seven types of shot are possible using only the two main buttons of the controller.

These gameplay mechanics were later brought to the other games of the Mario Tennis series in Mario Tennis GBC, Mario Tennis: Power Tour, Mario Power Tennis, and Mario Tennis Open.

ReceptionEdit

 Reception
Review scores
Publication Score
NGC Magazine true
Maxim
Awards
Entity Award
4th Annual Interactive Achievement Awards Console Family Award[1]

Mario Tennis received critical acclaim, with critics citing the accessibility and depth of the controls as being very impressive. The game physics and amount of content have also been praised.[2][3] The Nintendo 64 version received "universal acclaim" according to the review aggregation website Metacritic.[4]

Dutch magazine Power Unlimited gave the N64 version a score of 9.1 out of 10, calling it very addictive, especially with four players.[5]

Mario Tennis sold over 200,000 copies within two weeks of its release.[6]

Handheld versionEdit

Template:Expand section A Game Boy Color version, also developed by Camelot and Nintendo, was published under the same title in Western regions and as Mario Tennis GB in Japan. The game was released on November 1, 2000 in Japan; January 16, 2001 in North America; and February 2, 2001 in Europe. It features a wide variety of human and Mario characters for the player to use. The game also features mini-games such as a tennis version of a shooting gallery where, as Donkey Kong, the player must hit the banana targets on the wall to earn points in a set amount of time.

An RPG mode appears on the Game Boy Color version, which is not in the Nintendo 64 version. In this mode, players begin as a rookie tennis player at the Royal Tennis Academy, who must build up his/her skill (by leveling-up) through training and practice matches before entering various tournaments. The aim of this mode is to be crowned champion at the academy, although a surprise Template:Clarify awaits those who attain this goal. The RPG is playable in singles and doubles (separately), effectively doubling the game's longevity. There are training facilities that can help the player progress.

Template:Wikipedia books

ReferencesEdit

  1. "The Academy of Interactive Arts & Sciences:: Awards". Interactive Achievement Awards. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006234846/http://www.interactive.org/awards.php?winners&year=2001&cat=200121. Retrieved March 31, 2008. 
  2. Cite error: Invalid <ref> tag; no text was provided for refs named rGSpot
  3. Cite error: Invalid <ref> tag; no text was provided for refs named rIGN
  4. Cite error: Invalid <ref> tag; no text was provided for refs named MC
  5. van de Ven, Boris (November 2000). "Mario Tennis". Power Unlimited 8 (11): 68–69. 
  6. IGN staff (August 3, 2000). "Mario Tennis Takes Japan". IGN. http://www.ign.com/articles/2000/08/04/mario-tennis-takes-japan. Retrieved January 19, 2015. 

External linksEdit