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Crash Bash
CrashBashCover
North American box art
Developer(s)
Publisher(s)
Producer(s)
  • Grady Hunt
  • Jon Williams
Designer(s)
Programmer(s)
  • Dave Pridmore
  • Stuart Johnson
  • Julian Walshaw-Vaughn
  • Steve Bak
  • Kris Adcock
Artist(s)
  • Matt Dixon
  • Steve Bamford
  • Clive Stevenson
  • Jon Parr
Composer(s)Steve Duckworth
SeriesCrash Bandicoot
Platform(s)PlayStation
Release
  • NA: November 6, 2000
  • EU: December 1, 2000
Genre(s)Party
Mode(s)Single-player, multiplayer

Crash Bash is a party video game developed by Eurocom in association with Cerny Games and published by Sony Computer Entertainment and Universal Interactive Studios for the PlayStation. It is the fifth installment in the Crash Bandicoot series and the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last game released for the PlayStation console and to be published by Sony, and the first in the party genre.

Gameplay[]

Crash Bash

A "Polar Push" level in Crash Bash featuring Cortex, Coco, Tiny and Dingodile

Crash Bash is a party video game featuring eight playable characters with differing powers and skills.[1][2] The game's storyline involves a contest of good vs. evil held between the twin witch doctor spirits Aku Aku and Uka Uka.[3] The gameplay consists of 28 different mini-games and three distinct modes of play: "Adventure", "Battle" and "Tournament".[4] Crash Bash includes multiplayer compatibility for up to four human players with the use of the PlayStation Multitap.[5]

In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game. The mini-games are accessed from a series of "Warp Room" hub areas,[6] with the first Warp Room consisting of four mini-games.[4] A trophy is won by achieving victory in three rounds of any given mini-game, after which the player(s) can return to the mini-game and receive a gem or crystal by winning one round under special conditions. When a minimum number of trophies, gems and crystals have been won, the Warp Room's "Boss Arena" becomes accessible, in which the player(s) must defeat a boss character by depleting his health. Winning a Warp Room's Boss Arena will grant entry to the next Warp Room. When the game's four Boss Arenas have been won, mini-game challenges become available in which the player(s) can win gold or platinum Relics by defeating advanced computer-controlled opponents. The Adventure mode is completed when all trophies, gems, crystals and relics have been won.[6]

The Battle mode is a quick match within any mini-game that has previously been won in the Adventure mode. The mini-games within this mode can be played as a free-for-all or in teams. In the Tournament mode, players compete in four consecutive mini-games and accumulate points; the player with the most points wins the tournament. In both the Battle and Tournament modes, the number of rounds needed to win a mini-game can be adjusted between two and seven, and the skill level of computer-controlled opponents can be adjusted between "easy", "medium" and "hard".[7]

Development[]

The game's audio was created by Steve Duckworth.[8]

Reception[]

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Crash Bash received "mixed or average" reviews, according to review aggregator Metacritic.[9] Human Tornado of GamePro noted that the collection of minigames was built for four simultaneous players and added that the game was more fun with more people.[10] Shawn Sparks of Game Revolution praised the "solid" graphics, number of minigames and "great" multiplayer.[11] Doug Perry of IGN concluded that the game was unoriginal and shallow but worked as a "social magnet amongst the geek elite".[13] Ryan Davis of GameSpot described Crash Bash as rather dull and mediocre.[12]

Daniel Erickson reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "If you're planning on playing with two or fewer people, go ahead and mentally remove a star from the rating. Otherwise, get a big group together and enjoy."[14]

Crash Bash received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 300,000 copies in the United Kingdom.[16]

References[]

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  1. Crash Bash (PlayStation) instruction booklet, p. 6
  2. Crash Bash (PlayStation) instruction booklet, pp. 16–17
  3. Crash Bash (PlayStation) instruction booklet, p. 4
  4. 4.0 4.1 Crash Bash (PlayStation) instruction booklet, p. 5
  5. Crash Bash (PlayStation) instruction booklet, p. 2
  6. 6.0 6.1 Crash Bash (PlayStation) instruction booklet, pp. 7–9
  7. Crash Bash (PlayStation) instruction booklet, pp. 13–14
  8. Crash Bash (PlayStation) instruction booklet, pp. 19–20
  9. 9.0 9.1 "Crash Bash for PlayStation Reviews". Metacritic. Retrieved August 31, 2009.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  10. 10.0 10.1 Human Tornado (November 24, 2000). "Review : Crash Bash [PlayStation] - from GamePro.com". GamePro. Archived from the original on 2009-10-02. Retrieved 31 August 2009. Not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  11. 11.0 11.1 Shawn Sparks (November 1, 2000). "Crash Bash review for the PS". Game Revolution. Retrieved August 31, 2009. The sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  12. 12.0 12.1 Ryan T. Davis (November 7, 2000). "Crash Bash Review for PlayStation - Gamespot". GameSpot. Retrieved August 31, 2009. Utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  13. 13.0 13.1 Doug Perry (November 7, 2000). "IGN: Crash Bash Review". IGN. Retrieved August 31, 2009. It's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  14. 14.0 14.1 Erickson, Daniel (January 2001). "Finals". Next Generation (Imagine Media) 4 (1): 106. 
  15. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  16. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

External links[]

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